Abstracts

 

DECONSTRUCTING CANDY CRUSH: WHAT INSTRUCTIONAL
DESIGN CAN LEARN FROM GAME DESIGN

Evangeline (Litsa) Varonis, The University of Akron
Maria E. Varonis, Tesla Nanocoatings

United States

Candy Crush Saga has more than 100 million daily users (Sinclair, 2013) motivated to work through multiple levels with challenges of increasing difficulty. What motivates this type of dedication and effort by users who do not experience any extrinsic reward and may be spending money to achieve success? And what can course designers learn from game design that might motivate students to persist from the beginning to the end of a course? This paper will summarize research and explore strategies that make games like Candy Crush Saga successful, offering suggestions for applications of these strategies to course design.
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