CREATING GAMES APPROACH MODELS AND IMPLICATIONS FOR THE USAGE OF GAME DESIGN AS A TEACHING METHODGerhard Sprung, Lisa Zimmermann, Alexander Nischelwitzer, |
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This paper describes the Creating Games Approach (CGA). The paper outlines the development of our approach using the comparison of literature and describing the procedure of our first test and development phase. CGA facilitates the development of games for teaching knowledge and skills not only in IT- related issues like programming but also for other skills necessary to be successful in the so-called participatory culture. Programming is learned just as a tool to produce meaningful products and the children deal with many other tasks and challenges like design, interface and interaction design, usability, project management and many more. In 2010 our concept was tested with more than 100 pupils at Austrian schools. Using the Design Based Research Approach we iteratively developed, used, improved and documented our idea to use Game Design as a teaching method for children at the age between 11 and 16 years. The results and concepts will serve as a basis for developing courses for key players, decision makers, and educators at Austrian schools. |
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